![]() ![]() The storyline is quite humorous and silly on its own, but the poor localization brings it to a new height, with odd sections of silence, moving mouths with no words coming from them, and jokes that stand still like a fork in Chunky Soup. If you've played any of the previous games, you'll recognize these beasts, slightly remodeled and upgraded for this new game. Each fighter has his or her own special look and creature design, fighting style, and set of beast drive attacks. Several of the series' long-term fighters are still around, such as Bakuryu, the Mole, Alice, the Rabbit, and Shenlong, the Tiger, and this time newly added characters include Nagi the Spurious, Ryoho and Mana, Jenny the Bat, Reiji, the Crow, and a few others. Gameplay Bloody Roar 4 is a 3D fighting game with a hook - the transformation of your chosen character into a beast or creature, but in any case, a "Zoanthrope" of some kind. But you will get a good amount of speed and graphical flair, some cool-looking beasts, and some of the worst dialog and localization this side of Mars. Sound a little cynical? Well, maybe you should play Bloody Roar 4 and see for yourself (you should probably rent first), but if you are interested, don't expect anything of the caliber (pun intended) of Soul Calibur, Tekken, Virtua Fighter or Dead or Alive. Here's a game that's brought to the US because it's already made its money in Japan and with little cost expenditure, bringing it to the US should translate into gravy income, even if it's only a little. What it looks like we have with Bloody Roar 4 is profits. Bloody Roar 4 offers enough changes and alterations to differentiate this one from Bloody Roar 3, but Hudson hasn't given the game the dedicated depth or fine precision of Sega's latest Virtua Fighter or the intense charisma, combat stylization or playability of Namco's Soul Calibur series, either. ![]()
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